Draft-js - Saving data to the server
Persisting data with draft js is not very obvious but actually fairly straightforward. In this tutorial you will learn how you would typically interact with a server.
Heads up:
- There are two previous posts in this series. If you’re fairly new to draft.js you should check out at least the 1st one on getting started with draft.js.
- All this code is in a github repository, if you see a commit hash somewhere (like
#d31jf249i321j8...
), it’s a link to a commit at that particular point in the tutorial.
Draft.js is nice, but how on earth do I save data to the server?
Unfortunately there doesn’t seem to be that much documentation out there, nevermind tutorials. So when Nik suggested on twitter that I write on how to save draft-js data to the server it seemed like an obvious choice - It’s easy enough for a short tutorial and super useful: Unless you’re just playing around with draft-js you will need to save to the server.
Setup
To make starting a little quicker I created a little boilerplate. All you need to do is clone this repository, cd into your project folder and run yarn or npm install to install the dependencies. It’s been created with create-react-app and has just one extra dependency: draft.js.
Once that’s done you can start the app by running yarn start or npm start and you should see the draft.js editor working
The component that contains your editor should now look like this:
Making draft.js data persistable
To be able to save your draft.js content to the server you’ll need to first produce a data structure that is persistable and which you can send across a transfer protocol like HTTP. Although the draft.js content model is an immutable data structure, you can convert it to a plain JavaScript object, convertable to JSON, which we all know and love.
The draft.js library comes with handy utility functions to serialize and unserialize it’s immutable data structure to a plain JS object and vice versa, there are two methods for this:
convertFromRaw
converts raw JS object toContentState
.convertToRaw
convertsContentState
to raw JS Object.
So let’s say we’re writing a document editor and whenever change our content, we want to persist our content. Conveniently, we can just use our onChange handler for this. As we established above we need to first make our data persistable, so we need to use the convertToRaw utility that draft.js provides. As a first step let’s just use that and log the output of convertToRaw(contentState).
So here’s the current state of my App.js.
#effa9685bdd1f5725b4e7ba83227708e759539e5
To use convertToRaw we need to import it first, so alongside Editor and EditorState we’ll import convertToRaw
Then in our onChange handler we log the return value of convertToRaw. So now if you start your app you should see that your raw data is logged into the console:
In our next step we should persist our data. For brevity’s sake, we’ll use localStorage for now. I’ll create a method called saveContent which will save the content to localStorage. localStorage only accepts strings as items, so in order to persist the data we need to use JSON.stringify to convert it into a JSON string.
And call it from within our onChange handler:
Now that we’re persisting our content in localStorage, let’s recover it from localStorage so we can reload our page. We should do that in a callback which happens only once so an appropriate place would be the constructor. Since we save the content state as JSON, we’ll need to convert it back. For that we’ll need to use JSON.parse in combination with convertFromRaw which converts the plain JavaScript object to our immutable ContentState record.
Here’s how my constructor now looks like:
What I’m doing here is I get the content item from local storage. If it doesn’t exist I create an empty EditorState with EditorState.createEmpty as before, if it does exist I first use JSON.parse to transform the JSON string into a JavaScript object, then I use convertFromRaw to convert the JavaScript object into an immutable ContentState object and then I use EditorState.createWithContent with this ContentState object. Here’s the whole flow of persisting our content state, as a recap:
And here’s an example of the editor persisting it’s content:
LocalStorage is all good, but how do I hook this up with an actual server?
It’s the same principal, but instead of using the localStorage API we use http to exchange our JSON data with the server. So let’s do just that.
I wrote up a tiny json api with express, the code for the server is here in case you’re interested, but really writing a node.js server isn’t what this tutorial is about. All you need to know is this, the server has one endpoint - /content. It accepts GET and POST requests. The GET endpoint returns the data you saved (if you have saved any), the POST endpoint let’s you save your content. The server has a couple of dependencies so it’d be best if you just download it from here and install the depenencies by running yarn or npm install
I’ve modified the start script so that it doesn’t only start the dev server for our draft-js app, but it also starts the node server.
Now let’s add some server interaction:
I’m going to use the fetch api as my ajax interface, might as well. Fetch is a fairly new standard, so if you use it in production you want to back it up with a stable polyfill, like this one from github, it covers most use-cases that ajax libraries cater for, we used it at rainforest actually.
Alright, let’s do this. First we’re going to change how we fetch our data. We don’t want to use localStorage anymore, since we use our server for persistance now. So I’m getting rid of my localStorage code in constructor, my data fetching will now live in componentDidMount, the callback that fires when a react component mounts, for asynchronous server interaction, componentDidMount is a fairly conventional place.
This is now my constructor, pretty bare:
And this is now my componentDidMount callback
Right let’s go through the above step by step:
In case you didn’t notice, this.state.editorState will be undefined until we successfully performed our api request. So I’m also implementing a loading message until the content is loaded. Rendering empty content state at this point would be bad UX because the content would be reset once it is loaded. So here’s how my render method now looks:
As you can see, it renders a loading element if this.state.editorState is empty, otherwise it renders the Editor.
And that’s basically it, if you make those changes and run yarn start you’ll see it working:
YIPPIE!
One more thing. What’s really bugging me right now is that every time there’s a keystroke a http request will be fired, that’s bad practice, it’s wasteful, ideally we want our autosaving to occur once every second or so. We can debounce our persistance method with a handy lodash utility. If you haven’t used lodash yet, give it a try it’s full of handy utilities and highly optimized. I use it in almost every single project, because there’s usually a usecase. Right, so I install lodash and import it.
So I import my debounce method
And simply wrap my saveContent method with it:
That’s it, now instead of saveContent firing all the time, it waits for one second of inactivity before saving, much better!
Right, our server interaction is wrapped up, this is how my App.js looks now:
Thanks for reading! I hope this helped your understanding of draft.js. I’m going to write more on draft.js so if you have an idea for a particular blog post please reach out on twitter. Also, join the reactiflux and draft-js communitys on slack and discord, they are full of friendly awesome helpful people!
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